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    Главная » 2021 » Март » 13 » Fain Y. - Java Programming for Kids, Parents and GrandParents
    17:56
    Fain Y. - Java Programming for Kids, Parents and GrandParents

    This free Java e-book is written for kids from 11 to 80 years old and for school computer teachers, parents who want to get their child into the world of computer programming and college students who are looking for a supplement to overcomplicated textbooks.

    Оглавление
    PREFACE .............................................................................................. IX
    ACKNOWLEDGEMENTS ............................................................................. XI
    CHAPTER 1. YOUR FIRST JAVA PROGRAM .................................................... 1
    How to Install Java on Your Computer .................................................................................... 2
    Three Main Steps in Programming .......................................................................................... 6
    Step 1 – Type the Program ...................................................................................................... 6
    Step 2 – Compile the Program ................................................................................................. 8
    Step 3 – Run the Program ........................................................................................................ 9
    Additional Reading ................................................................................................................. 10
    CHAPTER 2. MOVING TO ECLIPSE.............................................................. 11
    Installing Eclipse ..................................................................................................................... 11
    Getting Started with Eclipse ................................................................................................... 13
    Creating Programs in Eclipse ................................................................................................. 15
    Running HelloWorld in Eclipse ........................................................................................... 16
    How HelloWorld Works? .................................................................................................... 17
    Additional Reading ................................................................................................................. 20
    Practice .................................................................................................................................... 20
    Practice for Smarty Pants ....................................................................................................... 21
    CHAPTER 3. PET AND FISH – JAVA CLASSES .............................................. 22
    Classes and Objects ................................................................................................................. 22
    Data Types............................................................................................................................... 25
    Creation of a Pet ..................................................................................................................... 28
    Inheritance – a Fish is Also a Pet ............................................................................................ 33
    Method Overriding ................................................................................................................. 37
    Additional Reading ................................................................................................................. 38
    Practice .................................................................................................................................... 38
    Practice for Smarty Pants ....................................................................................................... 39 Java Programming for Kids, Parents and Grandparents v
    CHAPTER 4. JAVA BUILDING BLOCKS ....................................................... 40
    Program Comments ................................................................................................................ 40
    Making Decisions with if Statements .................................................................................... 41
    Logical Operators ................................................................................................................... 43
    The logical not here is applied to the expression in parentheses. ........................................... 44
    Conditional operator ............................................................................................................... 44
    Using else if ....................................................................................................................... 44
    Making Decisions With switch Statement .......................................................................... 45
    How Long Variables Live?...................................................................................................... 46
    Special Methods: Constructors ............................................................................................... 47
    The Keyword this ................................................................................................................. 48
    Arrays ...................................................................................................................................... 49
    Repeating Actions with Loops ................................................................................................ 51
    Additional Reading ................................................................................................................. 54
    Practice .................................................................................................................................... 54
    Practice for Smarty Pants ....................................................................................................... 54
    CHAPTER 5. A GRAPHICAL CALCULATOR ................................................... 55
    AWT and Swing ...................................................................................................................... 55
    Packages and Import Statements ............................................................................................ 55
    Major Swing Elements ............................................................................................................ 56
    Layout Managers .................................................................................................................... 59
    Flow Layout .......................................................................................................................... 59
    Grid Layout........................................................................................................................... 60
    Border Layout ....................................................................................................................... 62
    Combining Layout Managers................................................................................................. 62
    Box Layout ........................................................................................................................... 65
    Grid Bag Layout.................................................................................................................... 66
    Card Layout .......................................................................................................................... 68
    Can I Create Windows Without Using Layouts? .................................................................... 68
    Window Components .............................................................................................................. 68
    Additional Reading ................................................................................................................. 72
    Practice .................................................................................................................................... 72
    Practice for Smarty Pants ....................................................................................................... 73
    CHAPTER 6. WINDOW EVENTS ................................................................. 74
    Interfaces ................................................................................................................................. 75
    Action Listener ........................................................................................................................ 76
    Registering Components with ActionListeneter ........................................................... 78
    What’s the Source of an Event? ............................................................................................. 79
    How to Pass Data Between Classes ......................................................................................... 81
    Finishing Calculator ................................................................................................................ 83
    Some Other Event Listeners .................................................................................................. 89
    How to Use Adapters ............................................................................................................... 90
    Additional Reading ................................................................................................................. 91
    Practice .................................................................................................................................... 91
    Practice for Smarty Pants ....................................................................................................... 91
    CHAPTER 7. THE TIC-TAC-TOE APPLET ..................................................... 92
    Learning HTML in 15 Minutes .............................................................................................. 93
    Writing Applets Using AWT ................................................................................................... 96
    How to Write AWT Applets.................................................................................................... 97
    Writing a Tic-Tac-Toe Game .................................................................................................. 99
    The Strategy .......................................................................................................................... 99
    The Code ............................................................................................................................ 100
    Additional Reading ............................................................................................................... 110
    Practice .................................................................................................................................. 110
    Practice for Smarty Pants ..................................................................................................... 111
    CHAPTER 8. PROGRAM ERRORS - EXCEPTIONS ........................................ 112
    Reading the Stack Trace ....................................................................................................... 113
    Genealogical Tree of Exceptions ........................................................................................... 114
    The keyword throws ........................................................................................................... 117
    The Keyword finally ...................................................................................................... 118
    The Keyword throw .......................................................................................................... 119
    Creating New Exceptions ...................................................................................................... 121
    Additional Reading ............................................................................................................... 123
    Practice .................................................................................................................................. 123 Java Programming for Kids, Parents and Grandparents vii
    Practice for Smarty Pants ..................................................................................................... 123
    CHAPTER 9. SAVING THE GAME SCORE ................................................... 124
    Byte Streams ......................................................................................................................... 124
    Buffered Streams .................................................................................................................. 127
    Command-Line Arguments .................................................................................................. 129
    Reading Text Files ................................................................................................................. 132
    Class File ............................................................................................................................ 135
    Additional Reading ............................................................................................................... 137
    Practice .................................................................................................................................. 137
    Practice for Smarty Pants ..................................................................................................... 138
    CHAPTER 10. MORE JAVA BUILDING BLOCKS ......................................... 139
    Working with Date and Time Values.................................................................................... 139
    Method Overloading ............................................................................................................. 140
    Reading Keyboard Input ...................................................................................................... 143
    More on Java Packages ......................................................................................................... 145
    Access Levels ......................................................................................................................... 148
    Getting Back to Arrays ........................................................................................................ 151
    Class ArrayList ................................................................................................................. 154
    Additional Reading ............................................................................................................... 158
    Practice .................................................................................................................................. 158
    Practice for Smarty Pants ..................................................................................................... 159
    CHAPTER 11. BACK TO GRAPHICS – THE PING PONG GAME ..................... 160
    The Strategy .......................................................................................................................... 160
    The Code ............................................................................................................................... 161
    Java Threads Basics .............................................................................................................. 170
    Finishing Ping Pong Game .................................................................................................... 175
    What to Read Next on Game Programming ......................................................................... 185
    Additional Reading ............................................................................................................... 186
    Practice .................................................................................................................................. 186
    Practice for Smarty Pants ..................................................................................................... 186
    APPENDIX A. JAVA ARCHIVES - JARS ...................................................... 188
    Additional Reading ............................................................................................................... 189
    APPENDIX B. ECLIPSE TIPS .................................................................... 190
    Eclipse Debugger ................................................................................................................... 191
    APPENDIX C. HOW TO PUBLISH A WEB PAGE ......................................... 194
    Additional Reading ............................................................................................................... 197
    Practice .................................................................................................................................. 197
    INDEX .................................................................................................... 198

    Название: Java Programming for Kids, Parents and GrandParents
    Автор: Fain Y.
    Язык: English
    Издательство: в бумажном виде книга не издавалась (Electronic Edition)
    Жанр: Программирование
    Год выхода: 2004
    Формат: pdf
    Страниц: 211
    Размер: 13 мб

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